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  • /e/OS on an old LG G6

    /e/OS on an old LG G6

    Hey, ever wondered what happens when you install /e/OS on a phone from a dusty drawer?

    With Android smartphones getting bigger and more complex, and Google keeping a close eye on them, it’s nice to use custom ROMs, microG, and similar options. As for the physical aspects of a phone, a 6.1-inch screen is considered compact these days. Crazy. Hey, have you ever thought about what it’d be like if there was an alternative? Like, what if there was a super compact phone with a simple, private, and secure Android system that was well-integrated?

    My LG G6, the old champ from 2017, was just sitting in a drawer for about a year. Before that, it was used a lot since it was released on the market. It might’ve been considered a big phone at one point, but now it feels nice and compact, and it’s super practical. I wanted to give it a new life—without Google, without a bunch of unnecessary apps, without AI enhancements, and with a system that respects privacy. I decided to try out /e/OS for a week.

    A new life for an old phone

    looks pretty, right?

    The LG G6 was used by someone else for two or three years before I got it, and then I used it for three full years. It’s got its share of scars, like a scratched camera, a loose USB port, and a screen that can’t keep up with the speed of modern panels. I’m used to 120Hz, so 60Hz screens feel “heavy” now. I’m a bit disappointed that the LG G6’s LCD IPS screen didn’t meet my expectations.

    Even so, using the small, simple phone was surprisingly comfortable. I’ve totally stopped thinking about how a phone is held and if it can be used with one hand when I’m judging phones. Now I think that should be one of the main things I look for. It doesn’t feel like it’s in the pocket of the pants, and it doesn’t ruin their shape (which is important for people who wear suits).

    The battery is decent, the size is perfect for one hand, and the design is still nice. No massive cases, no unnecessary sensors—just the basics. And it was exactly what I needed, even if I didn’t realize it at the time.

    I think I’ve developed a new desire: a modern, compact Android phone with a simple and elegant design.

    Manual installation and pleasant surprise

    I was pleasantly surprised by the manual installation.

    I decided to install /e/OS manually via the console from the computer. It was a bit of a challenge, especially with the loose USB port, but with some practice and good instructions, it all went smoothly. The process is similar to the one used for Lineage OS. You just flash the boot partition, boot the recovery partition, and then flash the ROM via ADB.

    The /e/OS installation instructions are pretty good, even for beginners, and the list of supported devices is long. But keep in mind that for most devices, the current ROM is usually behind the current Android and Lineage OS versions. This might be an issue for some folks, especially if they’re searching for specific features like the Modes option, which isn’t available for Android 13 (based on /e/OS for the LG G6). I actually missed that while I was at work.

    I was hooked right after the first boot. It’s got a minimalist design, simple icons, and everything is where it should be. It’s not bloatware, and there’s no Google. The system is light, the interface is fast, and the navigation is natural.

    even long dogs like new LG G6 and /e/OS

    Apps that respect your privacy

    Privacy is important to me, so I was using de-googled systems long before this experiment. I haven’t used a Google account in years, and I’m used to alternatives. /e/OS gave me a logical next step on that path. MicroG, a replacement for Google Play Services, works like a charm. Notifications, logins, and applications that require Google APIs work perfectly.

    Since breaking up with Google, I’ve only had what I really need on my phones: ProtonMail, Bitwarden, Signal, Aegis Authenticator, OsmAnd for navigation, and a few stock Android apps. It was the same with the /e/OS installation. I installed everything through App Lounge, which works stably even in anonymous mode — something I’ve had trouble with before on the Aurora Store.

    But the app for my banking is an exception. I tried both, the version that uses Google Play Services and the version from Huawei AppGallery, which doesn’t use them. None of them worked. But there might be a few things going on here, and I didn’t start an argument.

    WhatsApp, Signal (Play Services version), Microsoft Teams, ProtonMail, local train apps, and my mobile provider’s app all work just fine. As for FOSS applications, they work like they should.

    Still, years are years…

    Now, let’s talk about the hardware. As great as that little phone was, the LG G6 is showing its age. The refresh rate of 60 Hz makes the screen sluggish, and the phone gets hot when you put too much strain on it. The camera doesn’t meet today’s standards. Everything works, but it’s clear you’re using something old. The experiment was a nice change of pace, but it was obvious that /e/OS needed better hardware.

    There’s also an unfulfilled desire for a modern version of the LG G6 — a premium, elegant, compact phone that the world deserves.

    Transition – forever?

    What started as an experiment turned into everyday life. I also put /e/OS on my newer phone, but I keep my LG G6 as a nostalgic side device.

    It’s not just about the software. It’s all about having the right mindset — that we can have our privacy without having to give anything up. Even older devices can shine when you give them the right attention.

    If you’ve got an old phone, you’re itching to break away from Big Tech, and you’ve got a bit of technical patience, /e/OS is worth a try. And maybe, like it did for me, it’ll change your everyday life.

    /e/OS on Motorola Edge 30

    NB: I’m leaving some room for mistakes because we’re about to start the real in-depth testing of /e/OS now, after I installed it on my main phone.

  • Cyberpunk – subculture or counterculture?

    Cyberpunk – subculture or counterculture?

    The following cyberpunk article will be accessible in an upcoming lainzine vol. 7. This article was slightly edited, in order to check some SEO marks.
    lainzine.org

    Cyberpunk? Culture? Cyberpunk culture?

    Cyberpunk subcultures, as portrayed in the popular media of the 1980s, represent a fusion of “high technology” and “low life”. Therefore, the phenomenon of cyberpunk is both a critique and a celebration of a dystopian future. This raises the question of whether cyberpunk is actually a subculture (or counterculture), since cyberpunk is obsessed with the things it fights against (techno-dominance and hyper-digitalization).

    On the other hand, from the very beginning of the development of this term, it seems that it is. From neon-lit streets, to underground hacker communities, to spaces that are uncertain whether they are physical or cyber, cyberpunk challenges our notions of identity, freedom, and the consequences of uncontrolled — or perhaps selectively controlled for the needs of the elite — technological progress. All this seems like a counter-cultural movement. The main protagonists of cyberpunk are almost always against the authority and established values ​​of their world.

    At the intersection of the advancement of technology and the decline of society and humanity, at the blurring boundaries of man and machine, through this essay we will explore the phenomena of cyberpunk and subculture and determine whether these two concepts go together.
    The term “cyberpunk”

    When George Orwell published his dystopian novel “1984”, he had no idea that that year would become synonymous with every form of repressive, bureaucratic society. Coincidentally (or not?), in 1984, William Gibson published the book “Neuromancer”, a science fiction novel. It laid the foundations of what would become “cyberpunk” (although the term itself was first introduced by Brucke Bethke a year earlier) and a new type of dystopia – (hyper)technocracy and the domination of several mega corporations, whose power is manifested through the invasion of both the body and mind of people. Society is the target group for or tax paying, and individuality is the category for product marketing. Or, in rare occasions, an enemy/virus in the system – such individuals are cyberpunks.

    Simply, “cyber” and “punk”, this term is self-explanatory. It expresses concern about the impact of technology on human identity and freedom. He fights against the dominance of corporations, uncontrolled technological progress, ultimately – rotten hyper-capitalism. But it does so through technology, hence “cyber”. In a world freed from moral codes, but trapped in injustice, the cyberpunk is a hacker and an outlaw. It challenges norms, resists structures of control and surveillance (“the top 1 percent of the top 1 percent, the guys that play God without permission”).

    When the world is already too dependent on computers, whoever controls them will have considerable amount of power. A cyberpunk doesn’t mind using technology on his way. Moreover, he is obsessed with it. He repairs, hacks and builds new devices, leaking information to show resistance to the system. Christian Kirtchev explained it succinctly in A Cyberpunk Manifesto:

    We are the ELECTRONIC MINDS, a group of free-minded rebels. Cyberpunks. We live in Cyberspace, we are everywhere, we know no boundaries.

    Concept of subculture and counterculture

    Now we need to clarify the notion of subculture and counterculture to see if cyberpunk can fit into that category. According to sociology and cultural theory, specifically guided by the work of Dick Hebdige, the phenomenon of subculture refers to minority cultural groups within a wider culture. Those minority groups have their own specific lifestyles, norms and values. They are often able to develop a unique aesthetic and thus, combining these specifics, provide a sense of identity and community within a wider cultural group.

    Countercultures are also sub-cultural groups and have all the characteristics of subcultures (style, values, symbolism…) but their differentia specifica is that they openly oppose and challenge dominant social norms. Especially values ​​and patterns. These groups seek to redefine existing social structures.

    Countercultures are almost always more aggressive in resisting dominant social patterns, while subcultures do not have to have a critical attitude towards the wider society. Subcultures can even be a part of a wider culture with some specific characteristics. Both of these, according to Hebdige, use their own style and symbolism as a means of expressing one’s values. Thus, in cyberpunk, we see a bunch of devices on the protagonist, an excessively prominent style of clothing, and even a synthesis of man and machine (for now only in the media…).

    The difference is in the way and intensity with which the mentioned groups do it. In simpler terms, subcultures use style to express their values, while countercultures use style to express resistance to dominant values.

    Where does cyberpunk belong

    Before answering this question, we need to remember what cyberspace is. A cyberspace is a virtual/digital environment, space, network (according to some, the term “world” can also be used) in which all kinds of activities take place, from shopping, entertainment, gaming, to socialization. Each of these “worlds”, both in “Neuromancer” and today on the Internet, is marked by hierarchy, like the first BBSs and their strict discussion topics. Cyberpunk introduces different rules – embracing urban chaos and technology (unlike earlier peaceful countercultures), rejecting traditional forms of activism, focusing on using technology to challenge the system. Technology, which they have been trampled upon, is redirected by cyberpunks and it becomes their weapon. A logical parallel emerges: cyberspace:cyberpunk – culture:counterculture.

    Cyberpunk also managed to challenge new forms of the IT economy, advocating freedom of information against corporate control and monopolies of ideas and intellectual property. And not only in words, online or peaceful protests. Already in action, with concrete moves – hacking devices for greater control, and even hacking entire systems or corporations, cracking and free distribution of video games, movies and music, creating easy-to-use hacking software and the like. The list is long, as is the history of cyberpunk’s struggle against its enemies. The corporate-consumer power dynamic has been significantly disrupted by the emergence of this way of thinking and these people.

    Becoming something…

    Over time, a sense of political articulation also developed. Although this is difficult to examine, some main features, at least in the mid 1980s and 1990s, were a leaning towards libertarianism and a minimal state. Personal freedom and privacy were highly emphasized there. While hackers strove to democratize technology, most cyberpunks strove for personal gain or simply rebellion for rebellion’s sake. That is why the thesis about their political articulation is thin and without many foundations, because those values ​​were certainly dominant in the West at the time of the creation and flowering of cyberpunk.

    This is where the main problem of this phenomenon lies: the lack of organization and unity to become a true counterculture (one should not omit all the meanings of the term “culture” from this word). The movement has always been fragmented, with members working separately or too loosely connected to have significant impact in the long run. That’s why, like everything else, cyberpunk and its trends have been co-opted into capitalism over time.

    But one should not lose hope. At its core, cyberpunk is still punk. While its effectiveness and coherence as a movement can be deeply debated, cyberpunk niches still exist all over the internet. You are currently reading a magazine of one of them. The “Big Ones” are still occasionally resisted, pirated digital goods are still being used en masse, devices are still being broken, repaired and remade without the interference of the manufacturer. And all of that while listening to synth wave and dressing edgy.

    Cyberpunk is (becoming) counterculture in every sense.


    Sources

    • Cavallaro, Dani. Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson. London: Athlone Press, 2000.
    • Hebdige, Dick. Subculture: The Meaning of Style. London: Methuen, 1979.
    • Mizrach, Steven. “Is Cyberpunk the Counterculture of the 90s?”
    • Kirtchev, Christian. “A Cyberpunk Manifesto.” Last modified 1997. http://project.cyberpunk.ru/idb/cyberpunk_manifesto.html.